You've got warm fields and gentle streams, and one level had me gliding between the soggy roofs of a cute market. If anything, the ambience was rather upbeat and extremely pleasant. They were all set in an idyllic take on the English countryside where I imagine Postman Pat does the rounds and Paddington Bear goes for walks. Not that the atmosphere in I Am Fish is particularly foreboding, at least from the four early levels I sampled. Suddenly, you're all gilled up in a restrictive orb of glass, and those useful human constructs like stairs and bookshelves and roads transform into terrifying obstacles that stand between you and the hallowed H2O. This confidence melts away the moment you step into the scales of the game's four fish: a puffer fish, a flying fish, a piranha, and a goldfish. That's pretty impressive, considering I'm sitting at the top of the food chain as someone who enjoys cod and chips at the beach. So far, I Am Fish perfectly captures what I imagine it feels like to be a fish in and out of water (mainly out of water). Don't let the cutesy Pixar look fool you this game will have you in tatters. From the early build I played, I'd say I Am Fish is an absolute nightmare, both in the sense that it's difficult and also genuinely frightening. The premise remains similar, but you could say that yeast has been swapped for beast this time around, as you take control of four different fish and help them escape to the ocean.īut the journey from bowl to surf is far from simple. In what can only be described as a natural transition, Bossa Studios have followed up physics based platformer I Am Bread with I Am Fish.
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